Build your people a home, help shape their lives, and protect them from animals, bandits, and other dangers in a lawless post-calamity age. At the end of the 14th century, 95% of the global population has perished due to rampant plague.Įventually, survivors emerge from society’s ashes, and it’s now up to you to help them settle in a dangerous new land reclaimed by nature. In the world of Going Medieval, dark age society is on its knees. You can also leave feedback on the Going Medieval Twitter page, or via the Steam Community hub right here.” “Player feedback is the most important reason why we are releasing our game in Early Access! Please join us on the Going Medieval Discord to let us know what you think of the game and help us shape it during development. How are you planning on involving the Community in your development process? As such, there will be a slight increase in the price.” “The game will be fully rounded, with a lot more content by the time it is released. Will the game be priced differently during and after Early Access? “The game has the following systems implemented: building and crafting, combat and defence mechanics, villager behaviour and personalities, resource management, flora and fauna simulation, and production systems.” What is the current state of the Early Access version? “We have a lot planned for Going Medieval during the Early Access period, and will be sharing a full roadmap of features that will be added to the game soon.” How is the full version planned to differ from the Early Access version? “In order to create and refine the features that we have planned for the final version of Going Medieval, we anticipate it being in Early Access for at least a year.” By offering the game to a larger audience before its completion, we can receive essential feedback to help us balance out the experience and make the final game the best it can possibly be.”Īpproximately how long will this game be in Early Access? Harvest them at the right time of the year and trade with your fellow villagers to reinvest the money back into your farm.“We've worked on Going Medieval for some time already and, while we feel that it's playable and fun (even in its current version), there are still advanced mechanics and systems missing for it to become a fully-rounded experience. It's up to you to decide what plants or crops will grow on your farm. So keep an eye on your farm and try to keep it in the best possible condition! After all, no farmer wants his hard-earned wheat to get wet through a neglected hole in the roof, right? Not to mention the thieves who, in the Middle Ages, were just waiting for the right opportunity to rob every richer farm. Keep an eye on your buildings and do your own renovations when the time comes. All it takes is a little imagination and a flair for the handiwork, and you can repair them yourself and save on priceless coins. You don't have to buy new tools every time. For example fix a wheel to a wheelbarrow with a metal screw. Medieval Farmer takes full advantage of real life farming methods used centuries ago. Prepare the land by using medieval ways to fertilise the soil and give your plants the best growing conditions. You are only limited by your own imagination. Create an enclosure for the animal species you want to breed, using a variety of tools and an extensive crafting system. Turn chores into fun and then pass your farm on to the next generation thanks to an advanced inheritance system!Ĭhoose the right specialisation for you and start the farm of your dreams. Medieval Farmer is a real-time simulator that will prove to you that the life of a farmer in medieval Europe was not at all boring and without challenges! Face the ruthless forces of nature, vermin infestations and the trivialities of everyday life.
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